Yeah. I gave up adding anything from them to my wishlist because they never drop in price to become actually affordable. They always stay expensive, even when the next game of the franchise is out.
When you make sweeping system mechanics changes though, you’re not going to have every character. I think Capcom now knows, between 3 and 5, which characters must be in a Street Fighter game, but selling additional characters later is how they can pay developers to hone in on the best version of the game they were trying to make.
Interesting opinion from someone who didn’t know they did unlockable characters in 4, lol.
I’m not suggesting every street fighter should come with every character, there’s like a million. If you think that who they choose to add and not add isnt financially motivated, I think that’s wrong.
SF6 is a great game, love it, and generally they’re getting it right, but Capcom for sure loves doing things for that cash.
By the time I got around to buying 4, the edition I bought had them already unlocked from the start. Knowing which characters must be included at launch is also financially motivated.
Yeah, it’s more a thing with the other companies and their games. His point still stands though, not just for fighting games and their characters. Games now often come with barebones / stripped progression and the stuff is then sold as overpriced DLC that immediately unlocks the content instead.
I think you’ll have a hard case to make to argue that Street Fighter 6 is a barebones package compared with what you got on the SNES or PS1, or even the PS3 or PS4, for that matter. There’s definitely overpriced DLC for SF6, but thankfully it’s been relegated to the Battle Hub mode that I couldn’t give less of a shit about, where people spend $15-$60 for TMNT costumes for their custom characters.
the Alpha/Zero and EX series did that (Alpha 3 on PSX made you work a little bit to unlock the PSX exclusive characters/forms), then there was also CvS and some of the Marvel games, but that was mixed in with a point and shop system I think.
Alpha games had characters unlockable from the select screen with codes, usually intentionally unbalanced ones. I guess I wasn’t thinking of CVS or Marvel in that bucket as well, and EX was from a different developer. The real model for unlocking new characters in the old Street Fighter games was to put out a new edition of it, like Hyper Fighting or Super Turbo, that came with balance and mechanics changes, which meant you had to buy the entire game over again instead of just the characters.
Alpha 3 on Playstation made you work a bit on the tour mode to unlock Guile, Evil Ryu, Shin Akuma (raise a character to level xyz). Shin Bison might also have only been selectable after beating him somewhere.
Same. I might pick up Street Fighter 6 when it eventually gets rereleased with all the DLC as ‘Super Street Fighter 6 Champion Ed. ver 3.’ and only after it goes on sale.
I’m not sure what region you’re in, but in USD, it’s probably spent more time on sale at $30 than at the full price of $60 (EDIT: including right at this very moment). The free tier of their battle pass also gives out “character trials” like candy if you need to lab a matchup. It’s not the best solution to the training mode DLC problem, but it’s a solution that works on a budget.
Cool,lower the price and maybe you’d get more. Ain’t no way am I considering a fighting game for like 90-120$
Yeah. I gave up adding anything from them to my wishlist because they never drop in price to become actually affordable. They always stay expensive, even when the next game of the franchise is out.
Remember when you had to beat the game to unlock characters?
I can’t think of a time that Street Fighter has done this, honestly.
Street fighter 4 did this very explicity.
I’m not discounting that the whole DLC characters thing has been around since 2 though and has gotten worse.
I remember 5 launched with a barebones roster where a lot of core characters were missing (basically the first edition of 3 all over again).
When you make sweeping system mechanics changes though, you’re not going to have every character. I think Capcom now knows, between 3 and 5, which characters must be in a Street Fighter game, but selling additional characters later is how they can pay developers to hone in on the best version of the game they were trying to make.
Interesting opinion from someone who didn’t know they did unlockable characters in 4, lol.
I’m not suggesting every street fighter should come with every character, there’s like a million. If you think that who they choose to add and not add isnt financially motivated, I think that’s wrong.
SF6 is a great game, love it, and generally they’re getting it right, but Capcom for sure loves doing things for that cash.
By the time I got around to buying 4, the edition I bought had them already unlocked from the start. Knowing which characters must be included at launch is also financially motivated.
Yeah, it’s more a thing with the other companies and their games. His point still stands though, not just for fighting games and their characters. Games now often come with barebones / stripped progression and the stuff is then sold as overpriced DLC that immediately unlocks the content instead.
I think you’ll have a hard case to make to argue that Street Fighter 6 is a barebones package compared with what you got on the SNES or PS1, or even the PS3 or PS4, for that matter. There’s definitely overpriced DLC for SF6, but thankfully it’s been relegated to the Battle Hub mode that I couldn’t give less of a shit about, where people spend $15-$60 for TMNT costumes for their custom characters.
the Alpha/Zero and EX series did that (Alpha 3 on PSX made you work a little bit to unlock the PSX exclusive characters/forms), then there was also CvS and some of the Marvel games, but that was mixed in with a point and shop system I think.
Alpha games had characters unlockable from the select screen with codes, usually intentionally unbalanced ones. I guess I wasn’t thinking of CVS or Marvel in that bucket as well, and EX was from a different developer. The real model for unlocking new characters in the old Street Fighter games was to put out a new edition of it, like Hyper Fighting or Super Turbo, that came with balance and mechanics changes, which meant you had to buy the entire game over again instead of just the characters.
Alpha 3 on Playstation made you work a bit on the tour mode to unlock Guile, Evil Ryu, Shin Akuma (raise a character to level xyz). Shin Bison might also have only been selectable after beating him somewhere.
Fair enough. But to answer the question, I definitely did not remember this, haha.
Street fighter 2 turbo on SNES is my jam.
Same. I might pick up Street Fighter 6 when it eventually gets rereleased with all the DLC as ‘Super Street Fighter 6 Champion Ed. ver 3.’ and only after it goes on sale.
I’m not sure what region you’re in, but in USD, it’s probably spent more time on sale at $30 than at the full price of $60 (EDIT: including right at this very moment). The free tier of their battle pass also gives out “character trials” like candy if you need to lab a matchup. It’s not the best solution to the training mode DLC problem, but it’s a solution that works on a budget.