• BCsven
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    3 hours ago

    Wasn’t what stopped google was poor user experience? Trying to prerender all possible frames so there is no lag when user changes direcrion etc on streamed gaming seemed like a waste of resources also.

    • Dark Arc@social.packetloss.gg
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      3 hours ago

      The user experience on stadia was by far the best cloud gaming experience. They also had the most consumer friendly business model.

      What stopped them was interest rate hikes. What their biggest issue before hand was though was bad PR from a questionable launch where a bunch of people were like “but does it work on shitty office Wi-Fi!? No, well this is trash.”

      Followed by the GPU shortage and the PS5 launch which put their hardware (which was better than PS4 hardware) behind.