Third party developers’s fear of piracy didn’t help the console, but primarily it was released at the wrong time for the wrong price with the wrong features. If the 32X and Saturn never released and instead the Dreamcast came out in place of the Saturn, it would not have failed. Piracy didn’t have much to do with it.
In fact, the GameCube sold very badly in some SEA countries because it was too hard to pirate games for. Piracy literally leads to hardware sales in some countries.
Honestly, it never got big enough for that to even matter. It just lost the content war to the PS2 Xbox and GameCube. Shenmue, Jet Set Radio and Sonic Adventure aren’t exactly enough great exclusives to justify buying the non-Halo machine or the console built by the company that “won” the previous generation.
Imo, zero DRM. You could copy any Dreamcast game and burn a copy and it just worked. No modding required. That easily kills sales.
Amazing console, I owned 3.
Piracy did not kill the Dreamcast.
Third party developers’s fear of piracy didn’t help the console, but primarily it was released at the wrong time for the wrong price with the wrong features. If the 32X and Saturn never released and instead the Dreamcast came out in place of the Saturn, it would not have failed. Piracy didn’t have much to do with it.
In fact, the GameCube sold very badly in some SEA countries because it was too hard to pirate games for. Piracy literally leads to hardware sales in some countries.
Honestly, it never got big enough for that to even matter. It just lost the content war to the PS2 Xbox and GameCube. Shenmue, Jet Set Radio and Sonic Adventure aren’t exactly enough great exclusives to justify buying the non-Halo machine or the console built by the company that “won” the previous generation.
Sony also maintained backwards compatibility and sold the PS2 as the world’s cheapest DVD player.
The easy copying really helps justify this.
Were they at all networkable?
Better believe I was playing Phantasy Star Online with folks!