• dom
    link
    fedilink
    English
    arrow-up
    32
    ·
    16 days ago

    Games also sell at a much higher volume than they did back then.

    Wages have also not kept up with inflation, which is why games at over 100$ would be out of reach as a casual hobby for most.

    • FireTower@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      18
      ·
      16 days ago

      I agree with the sentiment on wages keeping up but I think ultimately the price isn’t as important as the value. I’ve bought a games for $60 that I’ve got 2k+ hrs in. That’s about 3 cents an hour, which I like to compare to a $15 dollar movie ticket that’s ~2-3 hrs of entertainment ($5-7.5 hr)

      Obviously not everyone, myself included, gets that much out of each game. But if some games costed $140 but did give 2k hrs of gameplay (7 cents per hr) I wouldnt be bothered. To be clear I don’t think disposable AAA should jack up prices, but if the price reflects the value offered I see no issue.

      On the volume thing I think we’ll probably start to plateau in the next 30 years w/ % of the total world pop consuming games, and inflation will continue. I only wish to point out that the eternal $60 price tag is something that probably should end in our lifetimes.

      • filister@lemmy.world
        link
        fedilink
        English
        arrow-up
        20
        arrow-down
        2
        ·
        16 days ago

        Your calculations are severely flawed. First of all not everyone has 2000hrs. to invest in games. Plus I am buying mostly single player games, and the only way to invest more time is if they have quality mods that are worth playing. Usually the main story of the games is 10-20 hours long. The rest are grind generic quests that are not fun. So 150$ divided by 15 is 10$ per hour, which as you can see is above the cinema price.

      • stardust
        link
        fedilink
        English
        arrow-up
        10
        arrow-down
        1
        ·
        16 days ago

        It’s easier than ever for anyone to publish games. Not the old days anymore when a few publishers controlled the market of who could and couldn’t sell and would get promoted or not. More competion is going to drive down prices. Being able to charge high prices is more a luxury that would have been possible back in the past when consoles ruled supreme as opposed now with barrier to entry having gotten so low.

        • FireTower@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          3
          ·
          16 days ago

          That is patently not what I was arguing. If they don’t raise the price past $60 they’ll just be incentivized to get it through predatory micro transactions.

          And by arguing a business practice is unsustainable I’m not saying that entire industry pays employees in an equitable way.