

Delightful, it’s like the Twitter equivalent of googling something right in front of your buddy and being proven wrong… Except there’s absolutely no reason they couldn’t have googled it privately first, making their overconfidence even more obvious.
Migrated over from [email protected]
Delightful, it’s like the Twitter equivalent of googling something right in front of your buddy and being proven wrong… Except there’s absolutely no reason they couldn’t have googled it privately first, making their overconfidence even more obvious.
I’d assume the biggest reason, in addition to what others have said, is the difference in user numbers. It’s a lot easier to be a good mod at this scale than at the massive scale of Reddit, especially with the rampant AI bots, and without powerful tools like defederation, the clearly visible mod log, etc.
I’d assume most people bothering to moderate, even on Reddit, intend to do a good job with every report, but being overworked forces people’s hand.
Ugh, it’s incredible. Hollow Knight has been one of my favourite games for years, and thus far my expectations for Silksong have actually been exceeded, not just met. Utterly loving it.
Seemed flawless besides the external controller issues. It’s already steam deck verified, after all, so hopefully this is a quick fix for them.
But yeah, until that patch comes, I’ll be forcing proton :/
Ah, thank you. I never went back after the door re-locked the first time, will do that.
Yeah, very unfortunate. Hopefully they fix it quickly, it seems a shame that the native version is worse, but I don’t intend to wait around for that patch while proton works fine.
Ah, I’ve ran into this. It seems to be an issue with an outdated SDL2 library in the native Linux version, which causes weirdness with external controllers, such as my 8BitDo Ultimate 2.
Force enabling Proton completely fixed it for me! I used Proton-GE-latest, but I’ve heard others using versions as old as Proton 9 that worked just fine as well.
Yes! I had that issue as well. I managed to sidestep that one by screwing with gamescope, scopebuddy, steam input, switching the controller to 2.4GHz, and restarting the game several times.
Once I unlocked Sprint everything fell apart again, and that’s when I did some googling and realized I was running the native Linux version.
Unfortunately, as far as succeeding in almost anything goes, this seems to be the meta. Even if these guys hate Trump and (very likely) recognize that he’s wreaking havoc on the economy and really hurting their business with tariffs, for some reason, flattery gets you everywhere with Trump. Gifts and bribery get you very far with Trump. Trump makes decisions with his ego rather than for the good of the country. And it’s substantially better for business/diplomacy/whatever for such a fickle and vindictive US president to like you.
Absolutely not how the world should be, but IMO it’s up to democracy to oust Trump and not to let this madness happen again. Any time I see CEOs or world leaders flattering Trump like this, I can no longer tell the difference between utter morons and people who have just learned to play the game to manipulate Trump and get what they want. This is just how Trump-era politics work, to everyone’s detriment.
Yeah, proton is a bit of an odd dual edged sword like that. Obviously the dream would be the Linux market share getting large enough that it’s a no-brainer to focus on that version and make it as excellent as possible, and proton is essential for that, but at least for now, proton is so good that it makes it hard to justify a native version.
If you can’t maintain a high standard of excellence for your Linux port, savvy players will just use your Windows version through proton anyway, because it’s already a high quality port. Easy to understand why many studios forego a native Linux version altogether.
This was also the solution to me for a weirder problem, running on Bazzite with an 8BitDo Ultimate 2, I was sprinting randomly, especially when cresting ledges, and the dash button was inconsistent.
Extremely frustrating, the game feels significantly better with sprinting working as intended via Proton (I used GE-latest, but I assume it works with most proton versions). Would be nice to see the native version fixed, but proton is perfectly fine for now, and “external controller on Linux” is likely a lower priority bugfix.
The way I imagine it in my head is like a text autocomplete trying to carry on a story about a person talking to a brilliant AI.
If something is real, of course the hypothetical author would try to get those details correct, so as not to break the illusion for educated readers. But if something is fake (or the LLM just doesn’t know about it), well of course the all knowing fictional AI it’s emulating would know about it. This is a fictional story, whatever your character is asking about it is probably just part of the setting. It wouldn’t make sense for the all knowing AI in this story to just not know.
Obviously, OpenAI or whoever would try to prompt their LLMs to believe they’re not in a fictional setting, but the LLMs are trained on as much fiction as non-fiction, and fiction doesn’t usually break to tell you it’s fiction, but often does the opposite. And even in non fiction there aren’t many examples of people saying they don’t know things. I wouldn’t write a book review just to say I haven’t heard of the book. Not to mention the non-fiction examples of people confidently being wrong or flat out lying.
Simply based on the nature of human writing, I frankly wouldn’t ever expect LLMs to be immune to writing fiction. I expect that it’s fundamental to the technology, and “hallucinations” (a metaphor that gives far too much credit, IMO) and jailbreaks won’t ever be fully stamped out.
Good point, 4K text for programming is pretty fantastic, if you don’t mind small text and use a big monitor, I could see 8K bringing some worthwhile clarity improvements to some productivity workflows. It’s probably better for monitors than it is for TVs.
Yeah, legitimate 8K use cases are ridiculously niche, and I mean… really only have value if you’re talking about an utterly massive display, probably around 90 inches or larger, and even then in a pretty small room.
The best use cases I can think of are for games where you’re already using DLSS, and can just upscale from the same source resolution to 8K rather than 4K? Maybe something like an advanced CRT filter that can better emulate a real CRT with more resolution to work with, where a pixel art game leaves you with lots of headroom for that effect? Maybe there’s value in something like an emulated split screen game, to effectively give 4 players their own 4K TV in an N64 game or something?
But uh… yeah, all use cases that are far from the average consumer. Most people I talk to don’t even really appreciate 1080p->4K, and 4X-ing your resolution again is a massive processing power ask in a world where you can’t just… throw together multiple GPUs in SLI or something. Even if money is no object, 8K in mainline gaming will require some ugly tradeoffs for the next several years, and probably even forever if devs keep pushing visuals and targeting upscaled 4K 30/60 on the latest consoles.
Haha, another frustration I have with the US financial system, is how seemingly easy it is to avoid legislation by renaming stuff.
It’s not a loan, your honor, it’s “buy now, pay later”. We just described what a loan is, and called it that, so we now expect complete immunity from any existing legislation, thank you very much. And now it seems to be “Earned Wage Access”, which is just uh… payday loans from an app.
I don’t know much about the specifics here, but it certainly sounds an awful lot like a way to store and move your money around. It’s not a banking app, it’s a cash app. Really just feels like your government is willing to play remarkably dumb in exchange for (I assume) lobbying money. A lot of stuff is more profitable with zero consumer protections.
I swear everything I learn about the US banking system just makes me wonder “how can this be legal?”, being able to just close an account with 200 real dollars and no recourse is just insane.
Not hard and fast “rules”, but what I’ve done in every soulslike so far is:
Have played through pretty much every From Soft Soulslike this way, and this is just the playstyle I organically gravitated to for my first playthroughs. Has been the most fun for me, personally.
Unfortunately, I don’t think this would work.
The answer to where you should plug in is directly into your GPU, as streaming the data from your external GPU to your iGPU will cause data throughput issues as it has to constantly stream data back and forth through the PCIE bus. Even in simple games at low resolutions where that wouldn’t be an issue, you’d still be introducing more input lag. That’s why connecting your display to your motherboard is usually considered a rookie mistake.
But obviously, if you’re outputting from your external GPU, that silicon is still being used while rendering on the iGPU, which I believe would erase any potential power savings.
I think the better solution if you really want to maximize power savings, would be to use a conservative power setting on your main GPU, and do things like limiting your framerate/selecting lower resolutions to reduce your power draw in applications where you don’t need the extra grunt. Modern GPUs should be pretty good at minimizing idle power draw.
People do all the time and it makes no sense to me.
I assume it’s people who are highly motivated by hype and the community conversation to play something while it’s in the zeitgeist, the same as people who want to skip stuff to play story games that are direct narrative sequels without bothering to play anything before it, presumably just because it’s popular and catches their eye.
Probably the same drive that keeps pre-orders and day one sales so high, despite it pretty much always being a better idea to wait a year or so for sales/updates/etc.
I doubt this’ll be well received, but I actually don’t think Silksong should be used to set price expectations. Hollow Knight made a shocking amount of money, massive sales were guaranteed, and the tiny dev team has enough money to pretty much vibe and make cool stuff forever.
Please don’t compare other indie game prices to this, when those games can’t guarantee their financial security, or massive sales number to turn a profit regardless of price.
Also, unrelated, but reading through the Bloomberg interview, and knowing what they charged for HK, 20$ is actually exactly what I assumed Silksong would cost well before it was announced, the shock for that kinda caught me off guard.