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Joined 1 year ago
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Cake day: June 13th, 2023

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  • I think you’re right but what it reminds me of is that tool some times used to teach people about consent like “you wouldn’t make someone drink tea if they said they didn’t want any, so dont pester someone about sex if they say they didn’t want any” maybe this is like “you wouldn’t give someone a lemon if they said they didn’t want it”? idk it feels kinda like it fits but that seems pretty progressive for the time this was made










  • I want my characters to die. I didn’t realize until recently how alone I am in this, but the idea of playing a campaign almost more like a roguelite (or maybe a Pokémon nuzlock?) is so appealing to me. I want the consequences to be so real that a decent player might need 2 or 3 backup characters, where a happy ending isn’t garunteed in the slightest and the DM is fine to end the campaign in total tragedy. then the victories and successes would feel so much more earned, and campaigns would feel much less like on-rails experiences. plus failures can encourage creativity. a story where everyone just wins each task after the other is boring